Maya Python for Games and Film

A Complete Reference for Maya Python and the Maya Python API
Besorgungstitel - wird vorgemerkt | Lieferzeit: Besorgungstitel - Lieferbar innerhalb von 10 Werktagen I
Alle Preise inkl. MwSt. | Versandkostenfrei
Nicht verfügbar Zum Merkzettel
Gewicht:
980 g
Format:
241x192x27 mm
Beschreibung:

Adam Mechtley, Ryan Trowbridge

This book is among the first books to provide an in-depth look at how to implement Python with Maya,. It is an ideal resource for technical artists looking to boost productivity and enhance performance and interoperability. With this practical guide written by trusted authorities in the field, experienced technical artists will make the transition from the older MEL scripting language to Python and aspiring artists will save themselves time right from the beginning.

Acknowledgments, Introduction: Welcome to Maya Python, PART 1. BASICS OF PYTHON AND MAYA, CHAPTER 1. Maya Command Engine and User Interface, CHAPTER 2. Python Data Basics, CHAPTER 3. Writing Python Programs in Maya, CHAPTER 4. Modules, CHAPTER 5. Object-Oriented Programming in Maya, PART 2. DESIGNING MAYA TOOLS WITH PYTHON, CHAPTER 6. Principles of Maya Tool Design, CHAPTER 7. Basic Tools with Maya Commands, CHAPTER 8. Advanced Graphical User Interfaces with Qt, PART 3. MAYA PYTHON API FUNDAMENTALS, CHAPTER 9. Understanding C++ and the API Documentation, CHAPTER 10. Programming a Command, CHAPTER 11. Data Flow in Maya, CHAPTER 12. Programming a Dependency Node
Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for information.

Kunden Rezensionen

Zu diesem Artikel ist noch keine Rezension vorhanden.
Helfen sie anderen Besuchern und verfassen Sie selbst eine Rezension.