Real-Time Design Patterns, w. CD-ROM

Robust Scalable Architecture for Real-Time Systems
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Bruce Powel Douglass is the Chief Evangelist for i-Logix, a leading producer of tools for real-time systems development. He contributed to the original specification of the UML and to the UML 2.0 as one of the co-chairs of the Object Management Group's Real-Time Analysis and Design Working Group. Bruce consults for a number of companies and organizations, including NASA, on building large-scale, real-time, safety-critical systems. He is the author of seven other books, including Real-Time Design Patterns (Addison-Wesley, 2003) and Doing Hard Time (Addison-Wesley, 1999).
(NOTE: Each chapter, except Chapter 9, concludes with References.) Preface. I. DESIGN PATTERN BASICS. 1. Introduction. Basic Modeling Concepts of the UML. Models. Structural Elements and Diagrams. Small Things: Objects, Classes and Interfaces. Relations. Structural Diagrams. Big Things: Subsystems, Components, and Packages. Behavioral Elements and Diagrams. Actions and Activities. Operations and Methods. Statecharts. Activity Charts. Interactions. Use Case and Requirements Models. Capturing Black-Box Behavior without Revealing Internal Structure. What is a Design Pattern? 2. Architecture and the UML. Architecture. Logical and Physical Architecture. Logical Architecture. Physical Architecture. The Five Views of Architecture. Subsystem and Component View. Concurrency and Resource View Distribution View. Safety and Reliability View. Deployment View. Implementing Architectures. Alphabet Soup: CORBA, UML and MDA Basics. MDA to the Rescue. Creating Architecture Elements-the Model Level. Subsystem and Component View. Concurrency and Resource View. Distribution View. Safety and Reliability View. Deployment View. 3. The Role of Design Patterns. Introduction. The ROPES Development Process. Why Process? ROPES Process Overview. The ROPES Microcycle in Detail. Party! Analysis with the ROPES Process. Design with the ROPES Process. Translation. Test. Design Pattern Basics. What is a Design Pattern? Basic Structure of Design Patterns. How to Read Design Patterns in this Book. Using Design Patterns in Development. Pattern Hatching-Locating the Right Patterns. Pattern Mining-Rolling your own Patterns. Pattern Instantiation-Applying Patterns in Your Designs. II. ARCHITECTURAL DESIGN PATTERNS. 4. Subsystem and Component Architectural Patterns. Layered Pattern. 5-Layer Architecture Pattern. Microkernel Architecture Pattern. Channel Architecture Pattern. Recursive Containment Pattern. Hierarchical Control Pattern. Virtual Machine Pattern. Component-Based Architecture. ROOM Pattern. 5. Concurrency Patterns. Introduction. Concurrency Patterns. Message Queuing Pattern. Interrupt Pattern. Guarded Call Pattern. Rendezvous Pattern. Cyclic Executive Pattern. Round Robin Pattern. Static Priority Pattern. Dynamic Priority Pattern. 6. Memory Patterns. Memory Management Patterns. Static Allocation Pattern. Pool Allocation Pattern. Fixed-Sized Buffer Pattern. Smart Pointer Pattern. Garbage Collection Pattern. Garbage Compactor Pattern. 7. Resource Patterns. Introduction. Critical Section Pattern. Priority Inheritance Pattern. Highest Locker Pattern. Priority Ceiling Pattern. Simultaneous Locking Pattern. Ordered Locking Pattern. 8. Distribution Patterns. Introduction. Shared Memory Pattern. Remote Method Call Pattern. Observer Pattern. Data Bus Pattern. Proxy Pattern. Broker Pattern. 9. Safety and Reliability Patterns. Introduction. Handling Faults. Protected Single Channel Pattern. Homogeneous Redundancy Pattern. Triple Modular Redundancy Pattern. Heterogeneous Redundancy Pattern. Monitor-Actuator Pattern. Sanity Check Pattern. Watchdog Pattern. Safety Executive Pattern. Appendix A: Notational Summary. Appendix B: Pattern Index. Index. 0201699567T08282002
When creating real-time and embedded (RTE) systems, there is no room for error. The nature of the final product demands that systems be powerful, efficient, and highly reliable. The constraints of processor and memory resources add to this challenge. Sophisticated developers rely on design patterns

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