DESIGNING AUDIO EFFECT PLUG-IN

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Beschreibung:

Will Pirkle is an Assistant Professor of Music Engineering Technology at the University of Miami Frost School of Music, where he teaches C++ audio programming, signal processing, audio synthesis, recording studio workshops, and mobile app programming. In addition to his nine years of teaching, Mr. Pirkle has twenty years of experience in the audio industry, during which he worked and consulted for companies including Korg Research and Development, SiriusXM Radio, Diamond Multimedia, Gibson Musical Instruments, and National Semiconductor Corporation. An avid guitarist and studio owner, Mr. Pirkle continues to seek projects that combine all his skills.
Chapter 1. Digital Audio Signal Processing Principles Chapter 2. Anatomy of a Windows(R) Plug-In Chapter 3. Writing Plug-Ins with Socket(R) Chapter 4. How DSP Filters Work Chapter 5. Basic DSP Theory Chapter 6. Audio Filter Designs: IIR Filters Chapter 7. Delay Effects and Circular Buffers Chapter 8. Audio Filter Designs: FIR Filters Chapter 9. Audio Oscillators Chapter 10. Modulated Delay Effects Chapter 11. Reverb Algorithms Chapter 12. Modulated Filter Effects Chapter 13. Dynamics Processing Chapter 14. Commercial Plug-In APIs
The professional recording industry is rapidly moving from a hardware paradigm to a software paradigm, in which lots of expensive hardware is replaced with a single computer loaded with software plug-ins. This title gives readers what they need to know to create real-world, working plug-ins in the widely used C++ programming language.

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