DIGITAL LIGHTING & RENDERIN-3E

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Beschreibung:

Introduction Chapter One Fundamentals of Lighting Design Chapter Two Lighting Basics and Good Practices Chapter Three Shadows and Occlusion Chapter Four Lighting Environments and Architecture Chapter Five Lighting Creatures, Characters, and Animation Chapter Six Cameras and Exposure Chapter Seven Composition and Staging Chapter Eight The Art and Science of Color Chapter Nine Shaders and Rendering Algorithms Chapter Ten Designing and Assigning Textures Chapter Eleven Rendering in Layers and Passes for Compositing Chapter Twelve Production Pipelines and Professional Practices Appendix Getting a Job in 3D Graphics Index
Realizing that lighting - how it's used, where it's placed, and the kind of shadow it casts - is critical to any image, Jeremy dedicates the first half of his volume to just that topic. Additional chapters cover color, exposure, composition, materials and textures, and compositing For students who want to take some of the concepts further, a web site with additional training videos is available.

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