3D Game Animation For Dummies w/WS

Besorgungstitel - wird vorgemerkt | Lieferzeit: Besorgungstitel - Lieferbar innerhalb von 10 Werktagen I
Alle Preise inkl. MwSt. | Versandkostenfrei
Nicht verfügbar Zum Merkzettel
Gewicht:
766 g
Format:
235x191x23 mm
Beschreibung:

Kelly L. Murdock has written about computer topics ranging from multimedia to JavaScript. He has also created 3D models for feature films and worked as a freelance 3D artist.
- For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software
- Cover topics such as working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, particle effects, and more
- Video game sales exceeded the movie industry's box office draw last year by $1 billion
Introduction 1

Part I: Creating 3D Content for Games 5

Chapter 1: Getting Started with 3D Game Animation 7

Chapter 2: Game and Art Design, and Creating Storyboards 19

Chapter 3: Starting with Traditional Animation Basics 29

Part II: Creating Interfaces, Modeling Scenery, and Texturing Backgrounds 39

Chapter 4: Creating Game User Interfaces 41

Chapter 5: Modeling Scenery and Props 59

Chapter 6: Adding Details with Materials 87

Chapter 7: Mapping Textures 97

Chapter 8: Creating Effective Lighting 115

Part III: Designing, Modeling, and Animating Game Characters 131

Chapter 9: Techniques for Modeling Characters 133

Chapter 10: Discovering the Basics of 3D Animation 173

Chapter 11: Animating Characters 193

Chapter 12: Animating Facial Movements 209

Chapter 13: Automating Reactions with Dynamics 217

Part IV: Animating Game Cut Scenes 227

Chapter 14: Animating Scene Elements 229

Chapter 15: Animating with Particles 241

Chapter 16: Rendering an Animation 253

Part V: The Part of Tens 265

Chapter 17: Ten Types of Tools Used by Game Companies 267

Chapter 18: Ten Creative Jobs in the Animation Industry 279

Chapter 19: Ten Ways to Land a Job as a 3D Game Animator 287

Appendix A: Using Game Engine Tools 305

Appendix B: Glossary of Animation Terms 337

Appendix C: Directory of Animation Schools 351

Index 355
Lieferung vom Verlag mit leichten Qualitätsmängeln möglich
* For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software
* Cover topics such as working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, particle effects, and more
* Video game sales exceeded the movie industry's box office draw last year by $1 billion

Kunden Rezensionen

Zu diesem Artikel ist noch keine Rezension vorhanden.
Helfen sie anderen Besuchern und verfassen Sie selbst eine Rezension.