Beschreibung:
Kelly L. Murdock has written about computer topics ranging from multimedia to JavaScript. He has also created 3D models for feature films and worked as a freelance 3D artist.
- For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software
- Cover topics such as working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, particle effects, and more
- Video game sales exceeded the movie industry's box office draw last year by $1 billion
Introduction 1
Part I: Creating 3D Content for Games 5
Chapter 1: Getting Started with 3D Game Animation 7
Chapter 2: Game and Art Design, and Creating Storyboards 19
Chapter 3: Starting with Traditional Animation Basics 29
Part II: Creating Interfaces, Modeling Scenery, and Texturing Backgrounds 39
Chapter 4: Creating Game User Interfaces 41
Chapter 5: Modeling Scenery and Props 59
Chapter 6: Adding Details with Materials 87
Chapter 7: Mapping Textures 97
Chapter 8: Creating Effective Lighting 115
Part III: Designing, Modeling, and Animating Game Characters 131
Chapter 9: Techniques for Modeling Characters 133
Chapter 10: Discovering the Basics of 3D Animation 173
Chapter 11: Animating Characters 193
Chapter 12: Animating Facial Movements 209
Chapter 13: Automating Reactions with Dynamics 217
Part IV: Animating Game Cut Scenes 227
Chapter 14: Animating Scene Elements 229
Chapter 15: Animating with Particles 241
Chapter 16: Rendering an Animation 253
Part V: The Part of Tens 265
Chapter 17: Ten Types of Tools Used by Game Companies 267
Chapter 18: Ten Creative Jobs in the Animation Industry 279
Chapter 19: Ten Ways to Land a Job as a 3D Game Animator 287
Appendix A: Using Game Engine Tools 305
Appendix B: Glossary of Animation Terms 337
Appendix C: Directory of Animation Schools 351
Index 355
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* For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software
* Cover topics such as working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, particle effects, and more
* Video game sales exceeded the movie industry's box office draw last year by $1 billion