Libraries Got Game
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Libraries Got Game

Aligned Learning through Modern Board Games
 EPUB
Sofort lieferbar | Lieferzeit: Sofort lieferbar I
ISBN-13:
9780838999288
Veröffentl:
2009
Einband:
EPUB
Erscheinungsdatum:
01.01.2009
Seiten:
134
Autor:
Brian Mayer
eBook Typ:
EPUB
eBook Format:
EPUB
Kopierschutz:
Adobe DRM [Hard-DRM]
Sprache:
Englisch
Beschreibung:

From promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.
The high-profile topic of gaming in libraries gets thorough consideration from two educator-librarians, who explain exactly how designer board games—which are worlds apart from games produced strictly for the educational market—can become curricular staples for students of all ages. Drawing on their experience as game aficionados and developers of a nationally recognized program that brings games to school library media centers, the authors equip colleagues with everything they need to initiate a board game project with * Direct links between board games and curriculum * Suggestions for building a core collection across grade levels * Strategies for program development and implementationFrom promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.
AcknowledgmentsPart I Reintroducing GamesChapter 1 Designer GamesChapter 2 Why Games MatterChapter 3 Redefining ResourcesPart II Games for Twenty-First-Century LearnersChapter 4 Library and Information SkillsChapter 5 Alignment with State and National Curriculum StandardsPart III Games in School LibrariesChapter 6 The Genesee Valley ModelChapter 7 Starting a Game CollectionPart IV Great Games for School LibrariesChapter 8 Top Recommended Games for Elementary School: Pre-K through Grade 5Chapter 9 Top Recommended Games for Middle School: Grades 6–8Chapter 10 Top Recommended Games for High School: Grades 9–12Glossary of Designer Board Game TerminologyList of Games DiscussedList of Game PublishersIndex
The high-profile topic of gaming in libraries gets thorough consideration from two educator-librarians, who explain exactly how designer board games—which are worlds apart from games produced strictly for the educational market—can become curricular staples for students of all ages. Drawing on their experience as game aficionados and developers of a nationally recognized program that brings games to school library media centers, the authors equip colleagues with everything they need to initiate a board game project with* Direct links between board games and curriculum* Suggestions for building a core collection across grade levels* Strategies for program development and implementationFrom promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.

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