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Blender For Dummies

 E-Book
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eBook Typ:
PDF
eBook Format:
E-Book
Kopierschutz:
Adobe DRM [Hard-DRM]
Beschreibung:

The exciting new book on the exciting new Blender 2.5!If you want to design 3D animation, here's your chance to jumpin with both feet, free software, and a friendly guide at yourside! Blender For Dummies, 2nd Edition is theperfect introduction to the popular, open-source, Blender 3Danimation software, specifically the revolutionary new Blender 2.5.Find out what all the buzz is about with this easy-access guide.Even if you?re just beginning, you'll learn all the Blender 2.5ropes, get the latest tips, and soon start creating 3D animationthat dazzles.
* Walks you through what you need to know to start creatingeye-catching 3D animations with Blender 2.5, the latest update tothe top open-source 3D animation program
* Shows you how to get the very most out of Blender 2.5's newmulti-window unblocking interface, new event system, and otherexciting new features
* Covers how to create 3D objects with meshes, curves, surfaces,and 3D text; add color, texture, shades, reflections andtransparency; set your objects in motion with animations andrigging; render your objects and animations; and create scenes withlighting and cameras
If you want to start creating your own 3D animations withBlender, Blender For Dummies, 2nd Edition iswhere you need to start!
Introduction.
Part I: Wrapping Your Brain Around Blender.
Chapter 1: Discovering Blender.
Chapter 2: Understanding How Blender Thinks.
Chapter 3: Getting Your Hands Dirty Working in Blender.
Chapter 4: Working in Edit Mode and Object Mode.
Part II: Creating Detailed 3D Scenes.
Chapter 5: Creating Anything You Can Imagine with Meshes.
Chapter 6: Using Blender's Nonmesh Primitives.
Chapter 7: Changing That Boring Gray Default Material.
Chapter 8: Giving Models Texture.
Chapter 9: Lighting and Environment.
Part III: Get Animated!
Chapter 10: Animating Objects.
Chapter 11: Rigging: The Art of Building an AnimatablePuppet.
Chapter 12: Animating Object Deformations.
Chapter 13: Letting Blender Do the Work for You.
Part IV: Sharing Your Work with the World.
Chapter 14: Exporting and Rendering Scenes.
Chapter 15: Compositing and Editing.
Part V: The Part of Tens.
Chapter 16: Ten Problems for New Users in Blender (And WaysAround Them).
Chapter 17: Ten Tips for Working More Effectively inBlender.
Chapter 18: Ten Excellent Community Resources.
Appendix: About the DVD.
Index.

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