Scenario-based e-Learning
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Scenario-based e-Learning

Evidence-Based Guidelines for Online Workforce Learning
 E-Book
Sofort lieferbar | Lieferzeit: Sofort lieferbar I
ISBN-13:
9781118419007
Veröffentl:
2012
Einband:
E-Book
Seiten:
272
Autor:
Ruth C. Clark
eBook Typ:
PDF
eBook Format:
Reflowable E-Book
Kopierschutz:
Adobe DRM [Hard-DRM]
Sprache:
Englisch
Beschreibung:

Scenario-Based e-Learning Scenario-Based e-Learning offers a new instructional design approach that can accelerate expertise, build critical thinking skills, and promote transfer of learning. This book focuses on the what, when, and how of scenario-based e-learning for workforce learning. Throughout the book, Clark defines and demystifies scenario-based e-learning by offering a practical design model illustrated with examples from veterinary science, automotive troubleshooting, sales and loan analysis among other industries. Filled with helpful guidelines and a wealth of illustrative screen shots, this book offers you the information needed to: Identify the benefits of a SBeL design for learners and learning outcomes Determine when SBeL might be appropriate for your needs Identify specific outcomes of SBeL relevant to common organizational goals Classify specific instructional goals into one or more learning domains Apply a design model to present content in a task-centered context Evaluate outcomes from SBeL lessons Identify tacit expert knowledge using cognitive task analysis techniques Make a business case for SBeL in your organization Praise for Scenario-Based e-Learning "e;Clark has done it again with her uncanny ability to make complex ideas accessible to practitioners, the guidelines in this book provide an important resource for you to build your own online, problem-centered instructional strategies."e; M. David Merrill, professor emeritus at Utah State University; author, First Principles of Instruction "e;Clark's wonderful book provides a solid explanation of the how, what, and why of scenario-based e-learning. The tools, techniques, and resources in this book provide a roadmap for creating engaging, informative scenarios that lead to tangible, measurable learning outcomes. If you want to design more engaging e-learning, you need to read this book."e; Karl M. Kapp, Professor of Instructional Technology, Bloomsburg University; author, The Gamification of Learning and Instruction
Scenario-Based e-LearningScenario-Based e-Learning offers a new instructionaldesign approach that can accelerate expertise, build criticalthinking skills, and promote transfer of learning. This bookfocuses on the what, when, and how of scenario-basede-learning for workforce learning. Throughout the book, Clarkdefines and demystifies scenario-based e-learning by offering apractical design model illustrated with examples from veterinaryscience, automotive troubleshooting, sales and loan analysis amongother industries. Filled with helpful guidelines and a wealth ofillustrative screen shots, this book offers you the informationneeded to:* Identify the benefits of a SBeL design for learners andlearning outcomes* Determine when SBeL might be appropriate for your needs* Identify specific outcomes of SBeL relevant to commonorganizational goals* Classify specific instructional goals into one or more learningdomains* Apply a design model to present content in a task-centeredcontext* Evaluate outcomes from SBeL lessons* Identify tacit expert knowledge using cognitive task analysistechniques* Make a business case for SBeL in your organizationPraise for Scenario-Basede-Learning"Clark has done it again--with her uncanny ability to makecomplex ideas accessible to practitioners, the guidelines in thisbook provide an important resource for you to build your ownonline, problem-centered instructional strategies."M. David Merrill, professor emeritus at Utah StateUniversity; author, First Principles of Instruction"Clark's wonderful book provides a solid explanation of the howwhat, and why of scenario-based e-learning. The tools, techniquesand resources in this book provide a roadmap for creating engaginginformative scenarios that lead to tangible, measurable learningoutcomes. If you want to design more engaging e-learning, you needto read this book."Karl M. Kapp, Professor of InstructionalTechnology, Bloomsburg University; author, The Gamification ofLearning and Instruction

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