Handbook of Digital Games
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Handbook of Digital Games

 E-Book
Sofort lieferbar | Lieferzeit: Sofort lieferbar I
ISBN-13:
9781118796238
Veröffentl:
2014
Einband:
E-Book
Seiten:
784
Autor:
Marios C. Angelides
eBook Typ:
PDF
eBook Format:
Reflowable E-Book
Kopierschutz:
Adobe DRM [Hard-DRM]
Sprache:
Englisch
Beschreibung:

This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.
This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.
Contributors ixIntroduction 1Marios C. Angelides and Harry AgiusPart I Gaming Techniques and Tools1. Toward the Adaptive Generation of Bespoke Game Content17Cameron Browne, Simon Colton, Michael Cook, Jeremy Gow, andRobin Baumgarten2. Procedural Content Generation 62Tom Betts3. Content Generation in a Collaborative Browser-Based GameEnvironment 92Juha-Matti Vanhatupa and Janne Lautamaki4. Automatic Narratives in MMORPGs 111Hao Wang5. Collision Detection with Navigation Meshes 130D. Hunter Hale and G. Michael Youngblood6. Mass Population: Plausible and Practical Crowd Simulation146Sybren A. Stüvel, Cathy Ennis, and Arjan Egges7. Synchronization in Multiplayer Online Games 175Stefano Ferretti8. Exchanging Social Information in Online Social Games197Fabrizio Davide, Stefano Triberti, and FrancescoCollovà9. Collaboration through Gaming 235Damon Daylamani Zad, Marios C. Angelides, and HarryAgius10. AI for General Strategy Game Playing 274Jon Lau Nielsen, Benjamin Fedder Jensen, Tobias Mahlmann, JulianTogelius, and Georgios N. Yannakakis11. Rated A for Advertising: A Critical Reflection on In-GameAdvertising 305Laura Herrewijn and Karolien PoelsPart II Game Play12. Immersion in Digital Games: Review of Gaming ExperienceResearch 339Paul Cairns, Anna Cox, and A. Imran Nordin13. Know Thy Player: An Integrated Model of Player Experiencefor Digital Games Research 362Malte Elson, Johannes Breuer, and Thorsten Quandt14. At the Core of Player Experience: Continuation Desire inDigital Games 388Henrik Schoenau-Fog15. Empirical Game Aesthetics 411Chris Bateman16. Mobile Game Play and Everyday Life 444Barbara Grüter, Nassrin Hajinejad, and IaroslavSheptykin17. Video Games, Machinima, and Classic Cinema: MeaningfulGaming 471Pilar Lacasa, María Ruth García-Pernía, and SaraCortés18. Video Games in Educational Settings: Developing Skills forNew Media Learning 502Ana Belen García Varela, Héctor Del Castillo, DavidHerrero, Natalia Monjelat, and Mirian Checa19. Retro-Computing Community Sites and the Museum 523Helen Stuckey and Melanie Swalwell20. From the Deceptively Simple to the Pleasurably Complex: TheRise of Cooperative Address in the History of Video Games 548Carl TherrienPart III Game Design and Development21. Emotion in Games 575Celso M. de Melo, Ana Paiva, and Jonathan Gratch22. Task Deployment in Three Types of Game Spatial Structures593Chuen-Tsai Sun and Sheng-yi Hsu23. Social Ontology of Digital Games 607Ivan Mosca24. Gaming with Purpose: Heuristic Understanding of UbiquitousGame Development and Design for Human Computation 645Lindsay D. Grace and Peter Jamieson25. Beyond Stereotypes of Gender and Gaming: Video Games Made byMiddle School Students 667Jill Denner, Eloy Ortiz, Shannon Campe, and Linda Werner26. Decade of Game Making for Learning: From Tools toCommunities 689Quinn Burke and Yasmin B. Kafai27. Designing Interactive Tangible Games for Diverse Forms ofPlay 710Tilde Bekker, Ben Schouten, and Mark de Graaf28. Artisanal Local Networks: Game Work and Culture inIndependent Game Production 730Orlando Guevara-VillalobosIndex 751

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