Design Computing and Cognition ’08
- 0 %
Der Artikel wird am Ende des Bestellprozesses zum Download zur Verfügung gestellt.

Design Computing and Cognition ’08

Proceedings of the Third International Conference on Design Computing and Cognition
 eBook
Sofort lieferbar | Lieferzeit: Sofort lieferbar I
ISBN-13:
9781402087288
Veröffentl:
2008
Einband:
eBook
Seiten:
736
Autor:
John S. Gero
eBook Typ:
PDF
eBook Format:
Reflowable eBook
Kopierschutz:
Digital Watermark [Social-DRM]
Sprache:
Englisch
Beschreibung:

The importance of research and education in design continues to grow. For example, government agencies are gradually increasing funding of design research, and increasing numbers of engineering schools are revising their curricula to emphasize design. This is because of an increasing realization that design is part of the wealth creation of a nation and needs to be better understood and taught. The continuing globalization of industry and trade has required nations to re-examine where their core contributions lie if not in production efficiency. Design is a precursor to manufacturing for phy- cal objects and is the precursor to implementation for virtual objects. At the same time, the need for sustainable development is requiring design of new products and processes, and feeding a movement towards design - novations and inventions. There are now three sources for design research: design computing, design cognition and human-centered information technology. The foun- tions for much of design computing remains artificial intelligence with its focus on ways of representation and on processes that support simulation and generation. Artificial intelligence continues to provide an environm- tally rich paradigm within which design research based on computational constructions can be carried out. Design cognition is founded on concepts from cognitive science, an even newer area than artificial intelligence. It provides tools and methods to study human designers in both laboratory and practice settings.
The importance of research and education in design continues to grow. For example, government agencies are gradually increasing funding of design research, and increasing numbers of engineering schools are revising their curricula to emphasize design. This is because of an increasing realization that design is part of the wealth creation of a nation and needs to be better understood and taught. The continuing globalization of industry and trade has required nations to re-examine where their core contributions lie if not in production efficiency. Design is a precursor to manufacturing for phy- cal objects and is the precursor to implementation for virtual objects. At the same time, the need for sustainable development is requiring design of new products and processes, and feeding a movement towards design - novations and inventions. There are now three sources for design research: design computing, design cognition and human-centered information technology. The foun- tions for much of design computing remains artificial intelligence with its focus on ways of representation and on processes that support simulation and generation. Artificial intelligence continues to provide an environm- tally rich paradigm within which design research based on computational constructions can be carried out. Design cognition is founded on concepts from cognitive science, an even newer area than artificial intelligence. It provides tools and methods to study human designers in both laboratory and practice settings.
Shape Grammars.- Automating the Creation of Shape Grammar Rules.- Ontologies and Shape Grammars: Communication between Knowledge-Based and Generative Systems.- Categorisation of Designs According to Preference Values for Shape Rules.- A Technique for Implementing a Computation-Friendly Shape Grammar Interpreter.- Approximating Shapes with Topologies.- Design Cognition – 1.- Diagrams as Tools in the Design of Information Systems.- Form as a Visual Encounter: Using Eye Movement Studies for Design Reasoning.- The Role of Immersivity in Three-Dimensional Mental Rotation.- Comprehension of Layout Complexity: Effects of Architectural Expertise and Mode of Presentation.- Knowledge-Based Design.- GUITAR HERO, a Knowledge-Based System to Support Creativity in the Design and Manufacturing of Electric Guitars.- Discovering Implicit Constraints in Design.- Capturing Decisions and Rationale from Collaborative Design.- Extending the Situated Function-Behaviour-Structure Framework for User-Centered Software Design.- Empirical Examination of the Functional Basis and Design Repository.- Sketching, Diagrams and Visualization.- Is There Anything to Expect from 3D Views in Sketching Support Tools?.- Idea Development Can Occur Using Imagery Only.- Reaching Out in the Mind's Space.- From Diagrams to Design: Overcoming Knowledge Acquisition Barriers for Case Based Design.- Unraveling Complexity.- Design Creativity.- Compound Analogical Design: Interaction between Problem Decomposition and Analogical Transfer in Biologically Inspired Design.- A Model of Creative Design Using Collaborative Interactive Genetic Algorithms.- An Evolutionary Process Model for Design Style Imitation.- Design Cognition – 2.- Using Design Paradigms to Evaluate the Collaborative Design Process of Traditional andDigital Media.- An Empirical Investigation of Affordances and Conventions.- Novices' Satisfactory Design, Some implications for Performance and Satisficing in Character Design.- Roles of Negotiation Protocol and Strategy in Collaborative Design.- Design Support.- Ontology-Based Process Modelling for Design Optimisation Support.- Learning Symbolic Formulations in Design Optimization.- Automating the Conceptual Design Process: From Black-box to Component Selection.- A Case Study of Computing Appraisals in Design Text.- TRENDS: A Content-Based Information Retrieval System for Designers.- Spatial Configuration.- Urban Identity Through Quantifiable Spatial Attributes.- Discursive and Non-Discursive Design Processes.- Using Shape Grammars for Master Planning.- The Virtual and the Physical.- Interacting with Virtual Prototypes Coherently with Design Intent.- Conceptualizing Tangible Augmented Reality Systems for Design Learning.- Generative Fabrication.
The importance of research and education in design continues to grow. For example, government agencies are gradually increasing funding of design research, and increasing numbers of engineering schools are revising their curricula to emphasize design. This is because of an increasing realization that design is part of the wealth creation of a nation and needs to be better understood and taught. The continuing globalization of industry and trade has required nations to re-examine where their core contributions lie if not in production efficiency. Design is a precursor to manufacturing for phy- cal objects and is the precursor to implementation for virtual objects. At the same time, the need for sustainable development is requiring design of new products and processes, and feeding a movement towards design - novations and inventions. There are now three sources for design research: design computing, design cognition and human-centered information technology. The foun- tions for much of design computing remains artificial intelligence with its focus on ways of representation and on processes that support simulation and generation. Artificial intelligence continues to provide an environm- tally rich paradigm within which design research based on computational constructions can be carried out. Design cognition is founded on concepts from cognitive science, an even newer area than artificial intelligence. It provides tools and methods to study human designers in both laboratory and practice settings.

Kunden Rezensionen

Zu diesem Artikel ist noch keine Rezension vorhanden.
Helfen sie anderen Besuchern und verfassen Sie selbst eine Rezension.