Foundation Game Design with Flash
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Foundation Game Design with Flash

 eBook
Sofort lieferbar | Lieferzeit: Sofort lieferbar I
ISBN-13:
9781430218227
Veröffentl:
2009
Einband:
eBook
Seiten:
650
Autor:
Rex van der Spuy
eBook Typ:
PDF
eBook Format:
Reflowable eBook
Kopierschutz:
Adobe DRM [Hard-DRM]
Sprache:
Englisch
Beschreibung:

Because some companies have created simple kits for ad-funding and monetizing Flash games for the internet, there has been a renewed interest in them. This book teaches beginners all they need to know to create addictive Flash games.

We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you.

  • Focused and friendly introduction to designing games with Flash and ActionScript
  • Five detailed case studies of Flash games
  • Essential techniques for building games, with each chapter gently building on the skills of preceding chapters
Programming Foundations: How to Make a Video Game.- Making Objects.- Programming Objects.- Controlling Movie Clip Objects.- Decision Making.- Controlling a Player Character.- Bumping into Things.- Object-Oriented Game Design.- Platform Game: Physics and Data Management.- Advanced Object and Character Control.
So you want to make a video game. Where do you start? What do you need to learn? To whom can you look for help? If you’ve ever asked any of these questions, you’ll know how difficult it is to find the answers. I asked myself these same questions many years ago in a little village outside of Bangalore, India, where I was teaching programming and interactive media at an international school. All my students were playing games and they all wanted to create games, but there were no comp- hensive books or online resources available on how to do this. A little bit of research turned up something surprising: not only did basic game design require relatively little programming knowledge but the same set of techniques could also be used over and over again in different contexts to create completely different kinds of games. It was fun to do, the results were immediate, and it was a great creative outlet. The result of this research was an in-house textbook on game design that formed the basis of three high school–level courses and inspired the writing of this book.

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