Beginning iOS 5 Games Development
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Beginning iOS 5 Games Development

Using the iOS SDK for iPad, iPhone and iPod touch
 eBook
Sofort lieferbar | Lieferzeit: Sofort lieferbar I
ISBN-13:
9781430237112
Veröffentl:
2012
Einband:
eBook
Seiten:
344
Autor:
Lucas Jordan
eBook Typ:
PDF
eBook Format:
Reflowable eBook
Kopierschutz:
Digital Watermark [Social-DRM]
Sprache:
Englisch
Beschreibung:

Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK. Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps.Other topics include iOS 5 game appsdevelopment with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After readingthis book, you'llcome away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.
Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store.  Does Angry Birds ring a bell?  What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK.  

Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps.

Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.

  1. Introduction and HelloGame
  2. Setting Up your Game App Project
  3. Explore the Game App Life cycle
  4. Quickly Build an Input Driven Game
  5. Quickly Build a Frame by Frame Game
  6. Build Your Game: Game Engine, Image Actors, and Behaviors
  7. Build Your Game: Vector Actors and Particles
  8. Build Your Game: Understand Gestures and Movements 
  9. Build Your Game: Apple's Game Center and Social Media
  10. A Complete Example: Belt Commander
  11. Design and Create Graphics
  12. Monetizing via the Apple App Store

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