Beginning iOS Social Games

 Paperback
Print on Demand | Lieferzeit: Print on Demand - Lieferbar innerhalb von 3-5 Werktagen I
Gewicht:
586 g
Format:
235x191x17 mm
Beschreibung:

Aims to be first tutorial to cover iPhone and iPad social game apps development
Chapter 1: Getting Started With Social Gaming

Chapter 2: Game Center: Setting Up and Getting Started

Chapter 3: Leaderboards

Chapter 4: Achievements

Chapter 5: Matchmaking and Invitations

Chapter 6: The Peer Picker

Chapter 7: Network Design Overview

Chapter 8: Exchanging Data

Chapter 9: Turned-Based Gaming with Game Center

Chapter 10: Voice Chat

Chapter 11: In-App Purchase With Store Kit

Chapter 12: Twitter

Chapter 13: Facebook Integration

Chapter 14: AirPlay

Chapter 15: Game Controllers

It's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gamers in your social network? There's a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends.

Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and integrating with social networks/media like Facebook and Twitter.

Author Kyle Richter of Empirical Development is an expert game developer who guides you through the social game app development process step by step. This book may allow you to turn your already existing, created game into a well polished networkable and/or social media capable game app.

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