Past Imperative
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Past Imperative

 EPUB
Sofort lieferbar | Lieferzeit: Sofort lieferbar I
ISBN-13:
9781497627147
Veröffentl:
2014
Einband:
EPUB
Seiten:
0
Autor:
Dave Duncan
eBook Typ:
EPUB
eBook Format:
EPUB
Kopierschutz:
Adobe DRM [Hard-DRM]
Sprache:
Englisch
Beschreibung:

Dave Duncan (1933-2018) was born in Scotland, and received his diploma from Dundee High School and got his college education at the University of Saint Andrews. He moved to Canada in 1955, where he lived with his wife. Duncan spent thirty years as a petroleum geologist. He has had dozens of fantasy and science fiction novels published, among them A Rose-Red City, Magic Casement, and The Reaver Road, as well as a highly praised historical novel, Daughter of Troy, published, for commercial reasons, under the pseudonym Sarah B. Franklin. He also published the Longdirk series of novels, Demon Sword, Demon Knight, and Demon Rider, under the name Ken Hood.
First in the WWI alternate reality trilogy. “Duncan has a wonderful knack of conjuring up wacky scenarios and making them believable and fascinating” (Kirkus Reviews). The Great Game of Gods is afoot in a world on the brink of madness . . .  In the summer of 1914, a young man of reputation beyond reproach awakens under police guard—grievously injured and accused of heinous, impossible murder. And in a strange, distant place, the youngest member of a penniless acting troupe has been taken prisoner by the loyal minions of a corrupt, vengeful goddess. For an ancient prophecy has divided the realm’s ruling deities into warring factions—a prophecy that mentions the crippled captive child and a youth recovering from inexplicable wounds in a British hospital bed. The game weaves through worlds and dimensions as it has since time immemorial—a deadly contest of skill and manipulations that ruthlessly creates wizards, destroys human pawns, and transforms ordinary men, women, and children into something more. 
First in the WWI alternate reality trilogy. “Duncan has a wonderful knack of conjuring up wacky scenarios and making them believable and fascinating” (Kirkus Reviews). The Great Game of Gods is afoot in a world on the brink of madness . . .  In the summer of 1914, a young man of reputation beyond reproach awakens under police guard—grievously injured and accused of heinous, impossible murder. And in a strange, distant place, the youngest member of a penniless acting troupe has been taken prisoner by the loyal minions of a corrupt, vengeful goddess. For an ancient prophecy has divided the realm’s ruling deities into warring factions—a prophecy that mentions the crippled captive child and a youth recovering from inexplicable wounds in a British hospital bed. The game weaves through worlds and dimensions as it has since time immemorial—a deadly contest of skill and manipulations that ruthlessly creates wizards, destroys human pawns, and transforms ordinary men, women, and children into something more. 
The Great Game of Gods is afoot. In a world on the brink of madness... In the summer of 1914, a young man of reputation beyond reproach awakens under police guard--grievously injured and accused of heinous, impossible murder. And in a strange, distant place... The youngest member of a penniless acting troupe has been taken prisoner by the loyal minions of a corrupt, vengeful goddess. For an ancient prophecy has divided the realm's ruling Deities into warring factions--a prophecy that mentions the crippled captive child and a youth recovering from inexplicable wounds in a British hospital bed. The game weaves through worlds and through dimensions as it has since time immemorial--a deadly contest of skill and manipulations that ruthlessly creates wizards, destroys human pawns and transforms ordinary men, women and children into something more.

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