Foundations of Qt Development

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Gewicht:
953 g
Format:
234x188x30 mm
Beschreibung:

Johan Thelin has worked with software development since 1995 and has experience ranging from embedded systems to server-side enterprise software. He started using Qt in 2000 and has loved using it ever since. Since 2002, he has provided the Qt community with tutorials, articles, and help (most notably, he wrote the "Independent Qt Tutorial"). He works as a consultant focusing on embedded systems, FPGA design, and software development.
This book takes the reader step by step through the complexities of Qt, laying the groundwork that allows the reader to make the step from novice to professional. It is full of real world examples that can be quickly integrated into a developer's project.
Foundations of Qt Development takes the reader step by step through the complexities of Qt, laying the groundwork that allows the reader to make the step from novice to professional. This book is chocked full of real world examples that can be quickly integrated into a developer's project. While the reader is assumed to be a beginner at Qt development, they are required to have a working knowledge of C++ programming.
Getting to Know Qt.- The Qt Way of C++.- Rapid Application Development Using Qt.- Widgets and Layouts.- The Main Window.- The Qt Building Blocks.- The Model-View Framework.- Creating Widgets.- Drawing and Printing.- Files, Streams, and XML.- Providing Help.- Internationalization and Localization.- Plugins.- Doing Things in Parallel.- Databases.- Networking.- Building Qt Projects.- Unit Testing.
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As the standard for KDE desktop environment, Trolltech's Qt is a necessary basis for all programmers who want to develop cross-platform applications on Windows, Mac OS, Linux, and FreeBSD. A multitude of popular applications have been written in Qt, including Adobe Photoshop Elements, Google Earth, Perforce Visual Client, and Skype.

Foundations of Qt Development is based on Qt 4.2, and is aimed at C++ programmers who want to become proficient using this excellent toolkit to create graphical applications that can be ported to all major platforms. The book is focused on teaching you to write your own code in addition to using existing code. Common areas of confusion are identified, addressed, and answered.

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