Learn to Program with Scratch: A Visual Introduction to Programming with Games, Art, Science, and Math

Sofort lieferbar | Lieferzeit: Sofort lieferbar I
Alle Preise inkl. MwSt. | Versandkostenfrei
ISBN-13:
9781593275433
Veröffentl:
2014
Erscheinungsdatum:
14.02.2014
Seiten:
288
Autor:
Majed Marji
Gewicht:
559 g
Format:
240x179x23 mm
Sprache:
Englisch
Beschreibung:

Majed Marji is a senior development engineer at General Motors and an adjunct faculty member at Wayne State University in Michigan. He holds a PhD in electrical engineering from Wayne State University and an MBA in strategic management from Davenport University.
An introduction to programming using Scratch, a fun, beginner-friendlyprogramming environment.- Related title, Super Scratch Programming Adventure!, sold over15,000 copies in its first year- Scratch is the most popular beginner programming language- Covers Scratch 2.0
Introduction
Chapter 1: Getting Started
Chapter 2: Motion and Drawing
Chapter 3: Looks and Sound
Chapter 4: Procedures
Chapter 5: Variables
Chapter 6: Making Decisions
Chapter 7: Repetition: Definite and Indefinite Loops
Chapter 8: String Processing
Chapter 9: Lists
Appendix A
Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts?

In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to:
Harness the power of repeat loops and recursion
Use if/else statements and logical operators to make decisions
Store data in variables and lists to use later in your program
Read, store, and manipulate user input
Implement key computer science algorithms like a linear search and bubble sort

Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly.

Uses Scratch 2

Kunden Rezensionen

Zu diesem Artikel ist noch keine Rezension vorhanden.
Helfen sie anderen Besuchern und verfassen Sie selbst eine Rezension.