The Sparkfun Guide to Processing: Create Interactive Art with Code

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ISBN-13:
9781593276126
Veröffentl:
2015
Erscheinungsdatum:
01.08.2015
Seiten:
312
Autor:
Derek Runberg
Gewicht:
699 g
Format:
233x177x25 mm
Sprache:
Englisch
Beschreibung:

Derek Runberg works in the Department of Education at SparkFun Electronics, where he develops curriculum and materials for workshops and classrooms alike. Before joining SparkFun, Derek taught a middle school technology course centered on Processing and Arduino.
SparkFun Electronics is an online retail store that sells electronic parts for DIY projects. SparkFun is dedicated to making the world of electronics more accessible to the average person. In addition to selling products, SparkFun also offers classes and online tutorials through its Department of Education.
The first in a new series developed with SparkFun Electronics. A projectbased guide to the programming language Processing for the non-coder.- Focused, hands-on, beginner-friendly projects- First of a series. Cross-promotion with SparkFun- Promotion at events like South by Southwest, NSTA
Foreword by Nathan Seidle
Introduction
Project 0: Getting Started with Processing
Project 1: Pixel Art
Project 2: Holiday Card
Project 3: A First Dynamic Sketch
Project 4: Interactive Time-Based Art
Project 5: Enter the Matrix
Project 6: Image Processing with Collage
Project 7: Playing with Text
Project 8: Two Drawing Programs
Project 9: A Maze Game
Project 10: Manipulating Movies and Capturing Video
Project 11: Audio Processing with Minim
Project 12: Building a Weather Dashboard with JSON Data
Project 13: Using Sensors with Processing and Arduino
Index
Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code.

The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to:
Make detailed pixel art and scale it to epic proportions
Write a maze game and build a MaKey MaKey controller with fruit buttons
Play, record, and sample audio to create your own soundboard
Fetch weather data from the Web and build a custom weather dashboard
Create visualizations that change based on sound, light, and temperature readings

With a little imagination and Processing as your paintbrush, you ll be on your way to coding your own gallery of digital art in no time! Put on your artist s hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing.

The code in this book is compatible with Processing 2 and Processing 3.

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