Common Visual Art in a Social Digital Age
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Common Visual Art in a Social Digital Age

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ISBN-13:
9781685077488
Veröffentl:
2022
Einband:
PDF
Seiten:
389
Autor:
Shalin Hai-Jew
Serie:
Computer Science, Technology and Applications
eBook Typ:
PDF
eBook Format:
PDF
Kopierschutz:
Adobe DRM [Hard-DRM]
Sprache:
Englisch
Beschreibung:

"e;Common visual art"e; is created by people as a form of self-expression and engagement with others and the broader aesthetic world. Many have no or little formal training in the creation of art. But they draw from a shared humanity even as they express themselves based on a singular and individual vision. Common Visual Art in a Social Digital Age (2022) explores this phenomenon of "e;common art"e; from various angles. This collection-in exploring art challenges, online art communities, digital doodling, pseudo-algorithmic art (with humans in the loop), fanart, data art, line art, "e;survival"e; alcohol ink paintings in a time of a pandemic, adult coloring books, visual journaling, the monetizing of common art, self-branding strategies of common artists online, common food art, world creating, event-based common art, mass-scale senses of art on the Social Web, 3D art, and 4D art-lays some light initial groundwork to explore this space.
"e;Common visual art"e; is created by people as a form of self-expression and engagement with others and the broader aesthetic world. Many have no or little formal training in the creation of art. But they draw from a shared humanity even as they express themselves based on a singular and individual vision. Common Visual Art in a Social Digital Age (2022) explores this phenomenon of "e;common art"e; from various angles. This collection-in exploring art challenges, online art communities, digital doodling, pseudo-algorithmic art (with humans in the loop), fanart, data art, line art, "e;survival"e; alcohol ink paintings in a time of a pandemic, adult coloring books, visual journaling, the monetizing of common art, self-branding strategies of common artists online, common food art, world creating, event-based common art, mass-scale senses of art on the Social Web, 3D art, and 4D art-lays some light initial groundwork to explore this space.

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