Playing with the Past: Into the Future
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Playing with the Past: Into the Future

 eBook
Sofort lieferbar | Lieferzeit: Sofort lieferbar I
ISBN-13:
9783031109324
Veröffentl:
2023
Einband:
eBook
Seiten:
226
Autor:
Erik Champion
Serie:
Human–Computer Interaction Series
eBook Typ:
PDF
eBook Format:
Reflowable eBook
Kopierschutz:
Digital Watermark [Social-DRM]
Sprache:
Englisch
Beschreibung:

Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments.This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.
Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). InPlaying with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments.

This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.


Virtual Travel: Being Not Quite 'There'.- Virtual Environment: Constraints and Possibilities.-Space and Place in Cyberspace.-  Culturally Significant Presence.- What Have We Learnt from Game-Style Interaction?.- Playing With The Past: Case Studies.- Mixed Histories, Augmented Pasts.- 8. Evaluating Virtual Heritage in the Future.- An Open Conclusion.- Index.

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