Fusion of Smart, Multimedia and Computer Gaming Technologies
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Fusion of Smart, Multimedia and Computer Gaming Technologies

Research, Systems and Perspectives
 eBook
Sofort lieferbar | Lieferzeit: Sofort lieferbar I
ISBN-13:
9783319146454
Veröffentl:
2015
Einband:
eBook
Seiten:
205
Autor:
Dharmendra Sharma
Serie:
84, Intelligent Systems Reference Library
eBook Typ:
PDF
eBook Format:
Reflowable eBook
Kopierschutz:
Digital Watermark [Social-DRM]
Sprache:
Englisch
Beschreibung:

This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:*Smart Gamification and Smart Serious Games.*Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.*Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.*Evaluation of Student Knowledge using an e-Learning Framework.*The iTEC Eduteka.*3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.*Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.The book is directed to researchers, students and software developers working in the areas of education and information technologies.

This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:

·Smart Gamification and Smart Serious Games.

·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.

·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.

·Evaluation of Student Knowledge using an e-Learning Framework.

·The iTEC Eduteka.

·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.

·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.

The book is directed to researchers, students and software developers working in the areas of education and information technologies.

Advances in Smart, Multimedia and Computer Gaming Technologies.- Smart Gamification and Smart Serious Games.- Fusion of Secure IPsec-based Virtual Private Network, Mobile Computing and Rich Multimedia Technology.- Teaching and Promoting Smart Internet of Things Solutions Using the Serious-Game Approach.- Evaluation of Student Knowledge Using an e-Learning Framework.- The iTEC Eduteka.- 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording and Replaying Technologies.- Fusion of Multimedia and Mobile Technology in Audioguides for Museums and Exhibitions.

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