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AC/E Digital Culture Annual Report

Smart Culture: Analysis of digital trends. Focus: The use of digital technologies in the conservation, analysis and dissemination of cultural heritage
Sofort lieferbar | Lieferzeit: Sofort lieferbar I
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EPUB
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Reflowable
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Digital Watermark [Social-DRM]
Beschreibung:

Acción Cultural Española's fourth edition of the AC/E Digital Culture Annual Report follows an editorial policy of familiarising professionals of the culture sector with the main digital trends they need to be aware of over the coming years. Since 2015, a committee has been advising us on the choice of subjects and authors for the first part of the report. This year, a group of experts analyse issues such as content curation as a means of tackling digital overload, neuroscience applied to technology, the latest advances in artificial intelligence, the Internet of Things and Big Data applied to culture, and the use of digital technology in music.Each year's edition also includes a field study: the Focus, which reports on cases of good practice in digital technology in a specific discipline. The first edition examined the impact of digital in the world of the performing arts; the second focused on museums; and the third on the use of digital devices at fifty Spanish and international culture festivals. This fourth edition surveys in depth the use of digital technology in the conservation, analysis and dissemination of our cultural heritage. This sector is rapidly growing, leading to a radical change in methodologies and formats which the author, David Ruiz Torres, analyses exhaustively.
CONTENT CURATION IN THE DIGITAL AGE.CURATION FOR DIGITAL HERITAGERobin GoodTHE MUSIC MARKET GOES DIGITAL. IT'S NOT DIGITAL TRANSFORMATION BUT CULTURAL TRANSFORMATIONRoberto CarrerasSTORYTELLING AND CULTURAL DIFFUSIONEva SnijdersBIG DATA IN THE DIGITAL HUMANITIES.NEW CONVERSATIONS IN THE GLOBAL ACADEMIC CONTEXTAntonio Rojas CastroTHE INTERNET OF THINGS: THE DEFINITIVE REVOLUTION IN ART, LEISURE AND CULTURE IN THE 21ST CENTURYPedro DiezmaWHERE ART MEETS NEUROSCIENCEXimo LizanaGAME DESIGN AS A CULTURAL DISSEMINATORClara Fernández VaraTHE USE OF DIGITAL TECHNOLOGIES IN THE CONSERVATION, ANALYSIS AND DISSEMINATION OF CULTURAL HERITAGEDavid Ruiz TorresINTRODUCTION1. DOCUMENTATION, DIAGNOSIS AND CONSERVATION1.1 WIRELESS SENSOR NETWORKS (WSNS)1.2 BIM (BUILDING INFORMATION MODELLING)1.3 METADATA MANAGEMENT SYSTEMS1.4 DIGITAL PHOTOGRAMMETRY/3D LASER SCANNING1.5 RTI (REFLECTANCE TRANSFORMATION IMAGING)1.6 ROBOTICS AND DRONES/UAVS1.7 3D DIGITAL MODELS1.8 AUGMENTED REALITY APPS1.9 PROJECTION MAPPING1.10 3D PRINTING2. DISSEMINATION, ENHANCEMENT AND EDUCATION2.1 HERITAGE IN THE DIGITAL MEDIUM2.2 THE DIGITAL MEDIUM IN HERITAGE SITES2.3 APP UNIVERSE: MOBILE HERITAGE FOR DISSEMINATION AND ENHANCEMENT2.4. WEARABLES: VR AND AR SMARTGLASSES2.5 MATERIALISING DIGITAL HERITAGE3. RESEARCH3.1 DATA ACQUISITION AND 3D DIGITISATION3.2 ANALYSIS AND INTERPRETATION3.3 COMPUTER GRAPHICS AND 3D ENVIRONMENTS3.4 AUDIENCE CASE STUDIESCONCLUSIONSBIBLIOGRAPHY

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