Klevjer,Avatar? /GSt03*

Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
 25
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ISBN-13:
9783837645798
Veröffentl:
2022
Einband:
25
Seiten:
242
Autor:
Rune Klevjer
Gewicht:
381 g
SKU:
INF1100551251
Sprache:
Deutsch
Beschreibung:

Rune Klevjer is an associate professor at the Department of Information Science and Media Studies, University of Bergen. He specializes in computer game theory, with particular interest in player-avatar relationships, narrative, and the nature of fictional representation in virtual environments.
Ursprungsland: DEZolltarifnummer: 49019900
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.

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